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Another web journal thing

2005-12-07

Lost in Blue

Of the two games I saw at E3 that I was really looking forward to, the first, Lost in Blue, turned out to be a total bust. Interesting in that, yes, surviving after being shipwrecked on a remote island does require a strict focus on immediate needs, boring or repetitive as they may be. (Read Desperate Journeys, Abandoned Souls for more on that.) Even when I realized that most of the game play would be fishing and gathering firewood over and over again and taking care of a girl who's so stupid she'll starve to death with a pantry full of coconuts, and that I wouldn't even get to milk the goat (not a euphemism there) until I'd played all the way through once, I still trudged through because I know that once you've given up you're good as dead—may as well fast forward a dozen years to the discovery of your remains and the forensic analysis of whatever dumb way you did yourself in. When the game turned into a weird kind of action platformer a la Metal Gear, I called it quits. Little Timmy and his idiot girlfriend are dead now, and I just don't care.

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